# Detailed fantasy miniatures — source credits

The underlying meshes are by **Quaternius**, licensed under **CC0 1.0 Universal**. They may be used in personal and commercial projects. We retain creator attribution voluntarily.

Primary creator/license references:

- Ultimate Monsters: https://quaternius.com/packs/ultimatemonsters.html
- Animated Animals (wolf): https://quaternius.com/packs/ultimateanimatedanimals.html
- Universal Base Characters: https://quaternius.com/packs/universalbasecharacters.html
- Modular Character Outfits — Fantasy: https://quaternius.com/packs/modularcharacteroutfitsfantasy.html
- Modular Weapons: https://quaternius.com/packs/medievalweapons.html
- CC0 legal terms: https://creativecommons.org/publicdomain/zero/1.0/legalcode
- Support the creator: https://www.patreon.com/quaternius

The GLB source files were retrieved from the public CC0 mirror https://github.com/Dallolz/moorfall-assets at the pinned revision recorded in `richer-models-provenance.json`. That mirror records Quaternius as the original creator. The official Ultimate Monsters Google Drive downloads returned quota-exceeded pages during this update; those pages were not used as model files.

Dungeon Atelier processing: static pose baking in Blender, garment geometry reduction, texture resizing, normalization, colored faction pedestals, and compressed WebP previews. Heroes combine the original modular head/hands, garments, hair and weapons with original ancestry ears/horns/tail and proportion edits. Models are stylized fantasy miniatures. No runtime skeletal animation or photorealistic rendering is claimed. Character and monster names/statistics are homebrew.

Enemy preview variants use the same existing meshes with red pedestals. Existing KayKit-derived meshes remain CC0 under their original project credits. Atelier-created equipment and campaign sculptures retain the existing project provenance. Red previews do not create new model identities or change the underlying mesh licensing.

